Additive/Blending Problem with background

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Bingo. You have loaded the background sprites with default texture flag, this seems to be additive. Simply Add the flag 4 to the loadsprite commands for the backgrounds, in the functions "Loadsprites" and Reload_back().

Additionally you have to add this line at the end of both functions:

EntityOrder back,1

To make sure the foreground is not drawn behind the background.

This was pretty tricky.