Masked Entity Portions?

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CameraClsMode will let you build up one image from multiple cameras.

Graphics3D 800,600,0,2
SetBuffer BackBuffer()

mainCam=CreateCamera()
hudCam=CreateCamera(mainCam) : RotateEntity hudCam,0,180,0 : CameraClsMode hudCam,False,True


inGameObject=CreateCube() : EntityColor inGameObject,100,100,255
hudObject=CreateSphere(8,hudCam) : EntityColor hudObject,100,255,100
PositionEntity hudObject,0,0,30

PositionEntity mainCam,0,0,-50


x=0

While Not KeyHit(1)

x=x+1
If x>359 Then x=x-360
PositionEntity inGameObject,Sin(x)*20,0,0

RenderWorld
Flip

Wend