In Game Scripting

BlitzMax Forums/BlitzMax Programming/In Game Scripting

MicroC you can get from my website here - http://www.binaryphoenix.com/?action=software&step=view&id=11

I would suggest you use LUA though if you are going to be running anything time intensive (MicroC was designed with latency functions in mind.

I'm going to be porting FusionScript (a scripting language I designed for one of my projects) over to BMax soon though which you may wish to wait for as FusionScript is far faster and more feature-full than MicroC (its actually over 400kb of C# code at the moment).