Doesn't the 10Mb also include BRL.Max2D and BRL.GLGraphics
imported by BRL.GlMax2D and then whatever they import?
The difference in DX vs GL might be code size or the import chain.
Images only got to Video Ram once you drawimage. The first draw also does the conversion from texture to surface so is a bit slower than subsequent draws for the same image.
I might be wrong though.
imported by BRL.GlMax2D and then whatever they import?
The difference in DX vs GL might be code size or the import chain.
Images only got to Video Ram once you drawimage. The first draw also does the conversion from texture to surface so is a bit slower than subsequent draws for the same image.
I might be wrong though.