You get both to the point!
Which format is indentical for large outdoor environments? If you have seen the FreeHunter in Blitz Showcase forum, you can see parts of the outdoor meshes displayed on the screen as you fly nearby to them
Is there any methodology to achieve this or just load the large terrain and set the camera fog?
Which format is indentical for large outdoor environments? If you have seen the FreeHunter in Blitz Showcase forum, you can see parts of the outdoor meshes displayed on the screen as you fly nearby to them
Is there any methodology to achieve this or just load the large terrain and set the camera fog?