Pacemaker is a great tool, but as you say this app is more focused on the actual conversion and will appeal to people who use other animators or have a whole library of 3d media that have to follow the same rules, sizes etc..
"Also - how well does it handle antialiasing?"
You can choose to give the outline an 'antialiased' look by choosing the outline's alpha option.
The free lite version is capable of exporting, so feel free to play :> only limitation is it has a watermark if the individual sprite area is over 2500 pixels (thats a 50x50 200x25 etc....)
"have you thought of expanding its ability to 'pack' the images more tightly"
Thought about it and is being researched. ;)
One thing that confuses me about packers though, is where do you store the frame information? Or do prople hard code this? Without the correct offset the sprite would just jiggle about when animated.
"Also - how well does it handle antialiasing?"
You can choose to give the outline an 'antialiased' look by choosing the outline's alpha option.
The free lite version is capable of exporting, so feel free to play :> only limitation is it has a watermark if the individual sprite area is over 2500 pixels (thats a 50x50 200x25 etc....)
"have you thought of expanding its ability to 'pack' the images more tightly"
Thought about it and is being researched. ;)
One thing that confuses me about packers though, is where do you store the frame information? Or do prople hard code this? Without the correct offset the sprite would just jiggle about when animated.