Sorry for the word saccade, which means lags as overdozing said And yes i'm a french dude.
Yes, it's 8 2048*2048 but perfect panoramic on 128 mb card.
If i load all textures within one mesh, it's work.
If i load them with one mesh per texture i get lags.
I'm doing this for retexture the mesh according the amount of vram of the user, with 1024*1024 or 512*512.
I prefer using several sets that scaledown the image by code.
i've got problems for retexturing with getchild(), entitytexture gets memory access violation.
Yes, it's 8 2048*2048 but perfect panoramic on 128 mb card.
If i load all textures within one mesh, it's work.
If i load them with one mesh per texture i get lags.
I'm doing this for retexture the mesh according the amount of vram of the user, with 1024*1024 or 512*512.
I prefer using several sets that scaledown the image by code.
i've got problems for retexturing with getchild(), entitytexture gets memory access violation.