Ross C was right on the money, and I'll try it out. By the way, what is fustrum culling?
Edit: I tried just loading in a texture as "Alpha Masked" and it works fine.
Edit #2: I can't make it so that this sphere is loaded to another camera, so that the background that can be seen through the sphere is the background from another camera. I tried putting a plane behind the sphere in the sphere's camera and making the alpha of the plane 0, but when I transfer this over to the main camera, there's still black space. Any thoughts?
IF THIS IS CONFUSING:
Basically, I want a sphere on a player's HUD. The sphere, however, has to have see-through portions (achieved through an alpha-mapped texture, which I can do successfully). My problem is that I can't figure out how to transfer the sphere from the HUD camera to the main camera without getting that black space from the HUD camera. I need the player to see through the sphere's see-through portions to see the main screen's background.
Any ideas are most welcome and appreciated.
Edit: I tried just loading in a texture as "Alpha Masked" and it works fine.
Edit #2: I can't make it so that this sphere is loaded to another camera, so that the background that can be seen through the sphere is the background from another camera. I tried putting a plane behind the sphere in the sphere's camera and making the alpha of the plane 0, but when I transfer this over to the main camera, there's still black space. Any thoughts?
IF THIS IS CONFUSING:
Basically, I want a sphere on a player's HUD. The sphere, however, has to have see-through portions (achieved through an alpha-mapped texture, which I can do successfully). My problem is that I can't figure out how to transfer the sphere from the HUD camera to the main camera without getting that black space from the HUD camera. I need the player to see through the sphere's see-through portions to see the main screen's background.
Any ideas are most welcome and appreciated.