my god that code is nested hell haha. Anyway BRL Mark said that the old compiler had a but and allowed ElseIf to be used in an incorrect manner (which I was doing and so were you evidently) and it's now fixed. When you understand the correct way to use it, it's fine.
Problems with BlitzMax 1.22
Miscellaneous Forums/General Discussion/Problems with BlitzMax 1.22The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.