you can export properly skinned animation from Max8 trough Pipeline...make sure that before do animation, load first node after scene root...and apply animation commands within Blitz over entity loaded trough findchild over first node I mentioned..its working just great..email me mesh if you have problem and I'll email you B3D version
Exporting X
Miscellaneous Forums/General Discussion/Exporting XThe forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.