It would have taken you all of two minutes to fix this yourself!
I'll leave it to you to discover whereabouts in 'imagefonts.bmx' this has to go...
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Updated to be less cryptic
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I'll leave it to you to discover whereabouts in 'imagefonts.bmx' this has to go...
Method Draw( text$,x#,y#,ix#,iy#,jx#,jy# ) For Local i=0 Until text.length Local n=CharToGlyph( text[i] ) If n<0 Continue Local glyph:TImageGlyph=LoadGlyph(n) Local image:TImage=glyph._image Local tx#=glyph._x*ix+glyph._y*iy ' Changed tx to float Local ty#=glyph._x*jx+glyph._y*jy ' Changed ty to float If image image.Frame(0).Draw 0,0,image.width,image.height,x+tx,y+ty x:+glyph._advance*ix y:+glyph._advance*jx Next End MethodYou should at least do some work, ya lazy git. ;op
[edit]
Updated to be less cryptic
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