Hi Guys
Here's my next version,
I've remade the entire model. 2000 poly's less than the previous version. Now it's around 5300 poly's.
In the first version I started with a cube and extracted geometry from that. Now, I started with a cylinder which gives better results.
D-Grafix wrote about spherical environment-mapping.
I did that and it looks great. I went one step further and applied Cubic Environment-mapping to the model.
The main texture is blended with Textureblend 3 and the cubemap has Textureblend 2. You can see the result here.

So far, it runs on a steady 30 fps , with realtime-Cubic Mapping .
More suggestions are welcome. :)
Here's my next version,
I've remade the entire model. 2000 poly's less than the previous version. Now it's around 5300 poly's.
In the first version I started with a cube and extracted geometry from that. Now, I started with a cylinder which gives better results.
D-Grafix wrote about spherical environment-mapping.
I did that and it looks great. I went one step further and applied Cubic Environment-mapping to the model.
The main texture is blended with Textureblend 3 and the cubemap has Textureblend 2. You can see the result here.

So far, it runs on a steady 30 fps , with realtime-Cubic Mapping .
More suggestions are welcome. :)