store texture in vram

Blitz3D Forums/Blitz3D Programming/store texture in vram

No, me neiter. It reminds of Babelfish, because some words seem untranslated.
"Panoramic" might be program. First, I though "saccade" was simply "error", but then I saw the wikipedia description, so I thought it might be "strange alternating effect". However, in context, that doesn't help much.
Maybe single mesh=static mesh ?

But I don't believe Blitz disposes textures from meshes that are not in view. I don't really get flag 256. Maybe it determines where the texture is stored, in either system RAM or video RAM. Whatever the problem is, I don't think it is caused by losing the texture and setting flag 256 will probably not solve it.
Maybe 'saccade' means 'jitter'. Hmm, then it could be caused by placing multiple meshes at exactly the same spot. Maybe try EntityOrder or "WBuffer true" ? Or move all the entities a bit in different directions.