MicroC could be a solution
Or if you want to use something "better known", create something basing on LUA (AXE has the needed core implementation)
The ScriptEngine (ie the thing that connects Script VM to Ingame action) needs to be written by you anyway, as that part is project specific.
Or if you want to use something "better known", create something basing on LUA (AXE has the needed core implementation)
The ScriptEngine (ie the thing that connects Script VM to Ingame action) needs to be written by you anyway, as that part is project specific.