cam frustum calcul...

Blitz3D Forums/Blitz3D Programming/cam frustum calcul...

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Blitz will automatically cull entities which are outwith the view frustum and probably do it a good bit faster than you'd achieve using your own solution.

You can use cameraproject to get the entities position relative to the viewport but projectedx, y will return 0,0 if outwith.

Stevie