Something like this:
Save your waypoints to a type arrangement, or array, looking something like this...
www.rosscrooks.pwp.blueyonder.co.uk/waypoints.jpg
When you decide you want the entity to turn, generate the waypoint's, based on the entities position and orientation, like so:
www.rosscrooks.pwp.blueyonder.co.uk/waypointplacement.jpg
Obviously, don't parent them to the entity :oP Just get the entity to follow the waypoints. Let the waypoint control code know when you've reached the last waypoint path. Then let normal control take over.
Using this method you can have your entities do pretty cool stuff :o)
Save your waypoints to a type arrangement, or array, looking something like this...
www.rosscrooks.pwp.blueyonder.co.uk/waypoints.jpg
When you decide you want the entity to turn, generate the waypoint's, based on the entities position and orientation, like so:
www.rosscrooks.pwp.blueyonder.co.uk/waypointplacement.jpg
Obviously, don't parent them to the entity :oP Just get the entity to follow the waypoints. Let the waypoint control code know when you've reached the last waypoint path. Then let normal control take over.
Using this method you can have your entities do pretty cool stuff :o)