Additive/Blending Problem with background

Blitz3D Forums/Blitz3D Programming/Additive/Blending Problem with background

In the above code, you would probabl add the sin(angle) effect onto the Y co-ord.

Another way to do this, would be to have waypoints and make the entity follow a curving waypoint system.

You could generate the waypoints, based on the entity's position. When it needs to turn, generate a waypoint system. Read it in from data statements or something.