Additive/Blending Problem with background

Blitz3D Forums/Blitz3D Programming/Additive/Blending Problem with background

Well, what i'd do is use sin/cos. Have an angle variable, and constantly add values to it.

Graphics 800,600
setbuffer backbuffer()

Global angle
Global x#,y#
x = 300
y = 200

While Not KeyHit(1)

   cls
   angle = angle + 1
   oval x,y + (sin(angle)*200) ; 200 is just a number to multiple the effect enough to see it.
   flip
wend
end