How does this talk of textures translate to the Max2D commands?
In my current project, I'm drawing a panel made up of nine separate images - 8 border pieces (4 corners, 4 stretched sides) and one central rectangle (which can be just a rectangle, or an image drawn using DrawImageRect).
These are 5x5 pixel images.
How would I maximise speed with this? 8x8 images? 4x4? I presume that the system will create the quad and then apply the image as a texture to that quad, as in Blitz3D?
In my current project, I'm drawing a panel made up of nine separate images - 8 border pieces (4 corners, 4 stretched sides) and one central rectangle (which can be just a rectangle, or an image drawn using DrawImageRect).
These are 5x5 pixel images.
How would I maximise speed with this? 8x8 images? 4x4? I presume that the system will create the quad and then apply the image as a texture to that quad, as in Blitz3D?