I do see advantages of photorealism in games, even if I also agree with many of the arguments against it.
Quite frankly, I'd like to place myself in a photorealistic immersive environment, and cause utter havok. I'd like to make cars explode, land a 747 on a freeway, etc. And I think seeing that presented with photoreal graphics would heighten the visual impact and immersion.
To the kind of people that say "oh, I have a real life, I don't need to see the same thing on the computer screen" I must ask, "do you regularly perform the kind of actions you see in videogames in real life?".
Yes, photorealism can also be boring, we do see it every day. Films somehow survive having "photoreal graphics" because they have other priorities. Plot, characterisation, etc. Once photoreal graphics in videogames have become pedestrian, perhaps we'll see similar emphasis from them. To continue the film comparison, filmmakers don't just use videocameras to film the real world. They use a raft of techniques and art styles to give us a different visual style, often not representing reality at all. Again, games do this too, and still will.
Quite frankly, I'd like to place myself in a photorealistic immersive environment, and cause utter havok. I'd like to make cars explode, land a 747 on a freeway, etc. And I think seeing that presented with photoreal graphics would heighten the visual impact and immersion.
To the kind of people that say "oh, I have a real life, I don't need to see the same thing on the computer screen" I must ask, "do you regularly perform the kind of actions you see in videogames in real life?".
Yes, photorealism can also be boring, we do see it every day. Films somehow survive having "photoreal graphics" because they have other priorities. Plot, characterisation, etc. Once photoreal graphics in videogames have become pedestrian, perhaps we'll see similar emphasis from them. To continue the film comparison, filmmakers don't just use videocameras to film the real world. They use a raft of techniques and art styles to give us a different visual style, often not representing reality at all. Again, games do this too, and still will.