AD: On OpenGL thats right. DX7 one is set to DX texture manager. Don't know if this one keeps all the stuff alive on VRAM if you don't use a texture for a few flips.
But even then, texture rebind isn't a "cheap" thing as well (isn't it the most "expensive" state switch in OpenGL?)
But even then, texture rebind isn't a "cheap" thing as well (isn't it the most "expensive" state switch in OpenGL?)