Brushes limit for a mesh?

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Ok, well, i've made a discovery. It seems everything created in blitz, has a brush. If you do:

s = CreateSphere()


Then this is given an Entity Brush. Seems to be different from a surface brush. I checked through all the surfaces and didn't find any textures on them. So, it seems the EntityBrush comes from the EntityTexture command. I assume any loaded in meshes, that have been textured from a modeller, will have surface brushes.