Ok, well, i've made a discovery. It seems everything created in blitz, has a brush. If you do:
Then this is given an Entity Brush. Seems to be different from a surface brush. I checked through all the surfaces and didn't find any textures on them. So, it seems the EntityBrush comes from the EntityTexture command. I assume any loaded in meshes, that have been textured from a modeller, will have surface brushes.
s = CreateSphere()
Then this is given an Entity Brush. Seems to be different from a surface brush. I checked through all the surfaces and didn't find any textures on them. So, it seems the EntityBrush comes from the EntityTexture command. I assume any loaded in meshes, that have been textured from a modeller, will have surface brushes.