On my machine (AMD Athlon 64 X2 Dual Core 4600+, 2 gigs of RAM, GeForce 7900 GS video card), I get a draw time of 1 and a flip time of 45 with 1,000 triangles whether debug is on or off. The flip time definitely increases a lot relative to the draw time as I add triangles.
This is kind of weird: when I set the program to use 10,000 triangles, things start getting really wonky. DrawTime varies wildly from 8 to the high 300s with the FlipTime hovering in the 200-400 range. I took out the while/wend and all the Print commands and timed just the Flip portion of the code: with 10,000 triangles, it varies from as low as 79ms to as high as 450ish, mostly staying in the 400 area, but often slipping into the 150s. That's odd.
Flip -1, Flip 0 and Flip 1 don't show much difference, neither does fiddling with the refresh rate in the Graphics command.
SpaceAce
This is kind of weird: when I set the program to use 10,000 triangles, things start getting really wonky. DrawTime varies wildly from 8 to the high 300s with the FlipTime hovering in the 200-400 range. I took out the while/wend and all the Print commands and timed just the Flip portion of the code: with 10,000 triangles, it varies from as low as 79ms to as high as 450ish, mostly staying in the 400 area, but often slipping into the 150s. That's odd.
Flip -1, Flip 0 and Flip 1 don't show much difference, neither does fiddling with the refresh rate in the Graphics command.
SpaceAce