Fry: Flip always takes the same amount of time. But your drawing commands force uploads of textures to the graphic card, depending on how much you draw, the longer that takes.
And as you've notices, this is done on flip which itself holds the rendering command. (Blitz3D has seperated commands for that, flip and RenderWorld)
And as you've notices, this is done on flip which itself holds the rendering command. (Blitz3D has seperated commands for that, flip and RenderWorld)