Is Photorealism In Games The Right Direction?

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Photo-real painting movement ended when they invented PHOTOS! There was no need for photorealistic paintings anymore, too costy.

What we see right now, is the breaktrough of a new medium, using 4 dimensions. First there was the photo, with two dimensions. Then time was added as the third dimesion (movies), and now we got 3D plus time. Basicly we got virtual reality, that can be used as a medium, to entertain in many ways. It may also be boring. Especially when they don't have anything to tell at all. I mean, who want's to play yet trough another "good marine special ops guys are hunting for evil camel jockeys" game? I don't.

Take a good book. It's made of characters, like a bad book too. It's the story that makes it a good book. And that's exactly what the game industry has to learn. Artists need some freedom to make use of this new medium, and soon we'll have great artpieces that are more than only a lot of work.

And besides, there are many diffrent kinds of games. There will always be space for simple 2D games. But they dont represent the breaktrough of a new medium, as photorealistic games do. Additionally: there are many unique photo styles, so it's not the way that all photos are the same.