Why isn't Blender good for character animations?
I find that Blender copes with character animation really well. Blender is kind of quirky in many ways, but creating, rigging and animating a character is actually pretty straightforward in the package.
The thing that is really missing is solid .b3d exporter directly from blender (I've been meaning to write an exporter for a long time, but I never seem to get around to it)
Right now the best pipline from Blender (for me) is:
Blender -> Ogre *.mesh/*.skeleton (Through the really good ogre exporter by Jens Hoffman) -> Unwrap 3D, Ogre importer -> Blitz3D *.b3d
/PetBom
I find that Blender copes with character animation really well. Blender is kind of quirky in many ways, but creating, rigging and animating a character is actually pretty straightforward in the package.
The thing that is really missing is solid .b3d exporter directly from blender (I've been meaning to write an exporter for a long time, but I never seem to get around to it)
Right now the best pipline from Blender (for me) is:
Blender -> Ogre *.mesh/*.skeleton (Through the really good ogre exporter by Jens Hoffman) -> Unwrap 3D, Ogre importer -> Blitz3D *.b3d
/PetBom