Netcode - How to design

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with UDP you should have no problem sending game updates every 17ms or whatever...

The clients need to be able to change their view point and do a certain amount of movement independant of the server - with the server correcting that movement via updates - which is where client side prediction becomes important - if you were to send every mouse move and key press to the server and wait for the server to respond you'd get very jerky movement.