Well !
I've found a workaround, as I was using big cylindricals planes for aplying "trees group" texture with alpha, i've separate them into smaler pieces. It's works now correctly. I presume as you said that blitz use the center of object to determine the order of display.
But i will look seriously about DDS, does DDS textures uses less Vram ?
Thank's
I've found a workaround, as I was using big cylindricals planes for aplying "trees group" texture with alpha, i've separate them into smaler pieces. It's works now correctly. I presume as you said that blitz use the center of object to determine the order of display.
But i will look seriously about DDS, does DDS textures uses less Vram ?
Thank's