Stucture of Blitz3d mesh

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Interesting. . . though I'm not sure I fully understand the process you are describing - could you elaborate a little, perhaps with an example?

RAM or VRAM - yes I'm not sure either. My initial guess was that it will be in RAM and then blitz3d and/or direct3d would move it to VRAM for the render. Then I realized that this guess has no reasoning behind it (because I don't have any knowledge of how direct3d rendering works) so it could be entirely in VRAM for all I know.

Would this be important to know? If so why?