You could loop through all the vertices and use VertexCoords to move them to the same location as their original. Ie:
Another way is to render the mesh in a few passes: render -> new position ->render again, to make it look like there is two meshes.
newmesh = copymesh(orgmesh) for i = 1 to countsurfaces(orgmesh) surf = GetSurface(orgmesh, i) surf2 = GetSurface(newmesh, i) for j = 0 to countvertices(surf) - 1 vertexcoords surf2, j, vertexx(surf, j), vertexy(surf, j), vertexz(surf, j) next next
Another way is to render the mesh in a few passes: render -> new position ->render again, to make it look like there is two meshes.