Here is a little example, so you can test this bug:
Graphics3D 800,600,32,1; <- try to switch to window/fullscreen mode hWND=SystemProperty("AppHWND") GlobalTimer=vdCreateTimer() While Not KeyDown(1) ActiveWindow=api_GetActiveWindow() If ActiveWindow<>hWND MainLoopPaused=True vdSetAllTimersPause(True) Delay 1 Else If OldActiveWindow<>hWND vdUpdateTimers() vdSetAllTimersPause(False) MainLoopPaused=False EndIf EndIf OldActiveWindow=ActiveWindow If MainLoopPaused=False ;Main loop goes here vdUpdateTimers() UpdateWorld() RenderWorld() Cls Text 10,10,vdGetTimer(GlobalTimer) Flip EndIf Wend End Const cTimeTimer=1 Type TimerT Field TimerID Field TimerTime Field TimerFrame Field StartTime Field CurTime Field Paused End Type Function vdCreateTimer() this.TimerT = New TimerT this\TimerID = Handle(this.TimerT) this\StartTime = MilliSecs() this\CurTime = 0 this\TimerTime = 0 this\Paused = False Return this\TimerID End Function Function vdGetTimer(TimerID,TypeOfTimer=cTimeTimer) this.TimerT = Object.TimerT(TimerID) Return this\TimerTime End Function Function vdSetAllTimersPause(Pause) For this.TimerT=Each TimerT this\Paused=Pause Next End Function Function vdUpdateTimers() Local TimeDiff,NewCurTime For this.TimerT=Each TimerT NewCurTime=MilliSecs()-this\StartTime TimeDiff=NewCurTime-this\CurTime this\CurTime=NewCurTime If this\Paused=False this\TimerTime=this\TimerTime+TimeDiff EndIf Next End Function