I do the same thing in my game. If you show all the meshes at
the same time and check the memory, that should show approximately how much vid memory the level will take. It shouldn't be a problem. If you are generating a new mesh each time you come to a new section then that might be a problem.
the same time and check the memory, that should show approximately how much vid memory the level will take. It shouldn't be a problem. If you are generating a new mesh each time you come to a new section then that might be a problem.