Removal Man Development

Miscellaneous Forums/Blitz Showcase/Removal Man Development

Jason: It might not be for a few months but I'll keep your offer in mind.

Ian: glad I made it to 99.9%, going to have to work on the .1% :)

Telesto: If I took all the time that I spent on features that never made it I would probably be really depressed, but there is no point leaving something in there that doesn't benefit the game just because you spent a long time on it.

Things don't always work out, I have 3 failed games since Removal Man, 2 made it to prototype but weren't fun, 1 made it to full gameplay mecahnics when I found out it wasn't working (it had nice features that I'm using again)

I've never been afraid to kill a game that isn't working.

Also if I'm working to a deadline it really helps keep me motivated.

Telesto: Stick with it.