Thinking about it, the handle of the mesh will be a pointer to a blitz3d 'entity' object.
A field of that could then be the pointer to the blitz mesh object and then a field of that could be the pointer to the directx mesh.
Surely someone knows what this internal data structure is? :O)
A field of that could then be the pointer to the blitz mesh object and then a field of that could be the pointer to the directx mesh.
Surely someone knows what this internal data structure is? :O)