I think that will only work if the runtime mesh structure is the same as the B3D file equivalent.
I suspect that's unlikely as I'm sure additional information will be compiled and stored at runtime. Also this obviously won't include the pointer to the direct x mesh (which will only be created at runtime)
I suspect that's unlikely as I'm sure additional information will be compiled and stored at runtime. Also this obviously won't include the pointer to the direct x mesh (which will only be created at runtime)