Eh?! As @rtur pointed out .. from your site ..
The Devil Physic Engine is a physic engine, which is build on the Newton (former BlitzODE) physic wrapper. It simplifies all the functions and makes the whole handling easier. Also it is very fast, because the mathematical/main part is written in c++. This system supports all needed features for a good physic engine. It supports ragdoll as well. Of course I can't take all the credits. The physic wrapper is not by myself, but by some Russian guy.
Out of common courtesy you really should mention him by name.
Stevie
The Devil Physic Engine is a physic engine, which is build on the Newton (former BlitzODE) physic wrapper. It simplifies all the functions and makes the whole handling easier. Also it is very fast, because the mathematical/main part is written in c++. This system supports all needed features for a good physic engine. It supports ragdoll as well. Of course I can't take all the credits. The physic wrapper is not by myself, but by some Russian guy.
Out of common courtesy you really should mention him by name.
Stevie