OK, V1.02 is pretty much ready for release now. I just added in some code that detects if OpenGL mode crashed on inadequate PCs and reverts back to DirectX mode. Today I'm going to add in a sliders type (for the options menu) and then I'm ready for a release. However, I've got a deadline to release my game beta by Friday so I may have to do that first and release the framework next week now. Sorry for the delays, but there may yet still be a few more cool things to add, which'll crop up as I finish off my game this week. It's always a tough call of when to release - now or just cram a few more things in and release later...
Grey Alien Framework V1.01 out! (inc. particle fx)
Miscellaneous Forums/Blitz Showcase/Grey Alien Framework V1.01 out! (inc. particle fx)The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.