Irregular Viewport

Blitz3D Forums/Blitz3D Beginners Area/Irregular Viewport

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

there is one point missing here:

Apply texture to a sprite and apply the "shape mask" as a second layer (with multiply. ie the white part defines the "viewport" and the black the cutout)

Putting it onto a self made shape would work as well but need much more polygons to do so.