Movie 2 Of Blood & Plunder (17MB)

Miscellaneous Forums/Graphics Showcase/Movie 2 Of Blood & Plunder (17MB)

Thanks for the suggestions, they are all good points although some of them will be harder to implement than others. Shadows are something that would be very nice to include but are probably the most difficult to achieve given the way the game currently draws the scene. Arrows firing from the correct position will require some work but should be easily enough to fix. The AI is fairly simple but then the game is fairly simple so I am not too fussed about that one.

I agree the split shots are more like 'shotgun' blasts - I might change them to be 'homing' or guided shots.

Having additional attack methods (ie dagger up close) is fairly simple to do just time consuming as I'd have to render a whole bunch more frames of animation - currently the game can handle up to 4 'action' types per character such as different attacks or actions - just have to render the images.

Particle effects - would love to include these. They, like the shadows, are another difficult to implement feature but probably worth it.

Thanks for the feedback, all useful.


EDIT - Added shadows - actually it was quite easy but took a bit of tweaking to get right - very basic shadows - darken the backdrop pixels by 25% in the region beneath the player's feet in a round 'blobby shape' which slowly shrinks/grows slightly in the game over time.

Next then I guess is to add/improve particles.