I still use Max4 and the boolean is a bit fudgy.
My work-around is to use the grid and try to keep verts & edges aligned as much as possible before applying the boolean.
I only ever do this a few times though to get the rough shape I need. Once the mesh gets too complicated I just switch to editible mesh and work by hand from that point.
My work-around is to use the grid and try to keep verts & edges aligned as much as possible before applying the boolean.
I only ever do this a few times though to get the rough shape I need. Once the mesh gets too complicated I just switch to editible mesh and work by hand from that point.