New B3D-like Direct3D9/10 Engine

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You're forgetting 'break' in your switch/case so 'Windowed' always gets set to true, and 'case 2' does the exact thing 'default' does; you could probably do it with 'if' instead but this is what the switch/case should look like:

	switch (m)
	{
	case 1:
		Windowed = false;
		break;
	default:
		Windowed = true;
	}