it will work, they are getting rid of fixed function so the old fashioned blend modes as we know them will be gone. But there's no reason why they can't easily emulated by shaders.
I'm pretty sure I read as much recently, only I can't recall where.
Getting rid of fixed function is a bit of a pain, shaders are pretty counterintuitive and different on every engine I have tried. requiring learning programming if you ever want to port shaders from one engine to another, you also need to have a more advanced knowledge of whats going on behind the scenes.
hope they come up with some software that makes it easier to develop shaders. 3dsmax makes many things easy, its pretty much WYSIWYG now like using regular materials for pre rendered artwork only the shaders are pixel shader model 3 only, not too efficient and hard to port to other formats :(
Vista also comes with DX9 built in, as well as DX10 and the next GL is going the same direction as DX10 dropping the fixed function pipeline stuff later on too.
I'm pretty sure I read as much recently, only I can't recall where.
Getting rid of fixed function is a bit of a pain, shaders are pretty counterintuitive and different on every engine I have tried. requiring learning programming if you ever want to port shaders from one engine to another, you also need to have a more advanced knowledge of whats going on behind the scenes.
hope they come up with some software that makes it easier to develop shaders. 3dsmax makes many things easy, its pretty much WYSIWYG now like using regular materials for pre rendered artwork only the shaders are pixel shader model 3 only, not too efficient and hard to port to other formats :(
Vista also comes with DX9 built in, as well as DX10 and the next GL is going the same direction as DX10 dropping the fixed function pipeline stuff later on too.