Taumel:
However, the DX10 screenshot is a little misleading, as technically DX9 is fully capable of rendering everything seen in the DX10 shot with a few extra passes. Basically the frame rate would be slower under DX9 (by how much is unknown at this point), but that’s about it. In a lot of ways, this reminds us of the first batch of shader model 3.0 screenshots that went out a few years back with Far Cry. We all saw how that one played out – early on shader model 3.0 was mainly used for performance gains, not improving graphics.
Epic’s Tim Sweeney basically said as much on the previous page: “But, despite the marketing hype, DirectX 10 isn't all that different from DirectX 9, so you'll mainly see performance benefits on DirectX 10 rather than striking visual differences.”
I basically understand this meaning that both shots would run at the same speed. DX9 COULD do the rightside rendering quality, but it would then be slower. So same speed but better quality?
However, the DX10 screenshot is a little misleading, as technically DX9 is fully capable of rendering everything seen in the DX10 shot with a few extra passes. Basically the frame rate would be slower under DX9 (by how much is unknown at this point), but that’s about it. In a lot of ways, this reminds us of the first batch of shader model 3.0 screenshots that went out a few years back with Far Cry. We all saw how that one played out – early on shader model 3.0 was mainly used for performance gains, not improving graphics.
Epic’s Tim Sweeney basically said as much on the previous page: “But, despite the marketing hype, DirectX 10 isn't all that different from DirectX 9, so you'll mainly see performance benefits on DirectX 10 rather than striking visual differences.”
I basically understand this meaning that both shots would run at the same speed. DX9 COULD do the rightside rendering quality, but it would then be slower. So same speed but better quality?