Swift's vs Devil's Shadow Sys

Blitz3D Forums/Blitz3D Programming/Swift's vs Devil's Shadow Sys

..far as I know, Andreymans shadow system working fine and I would like to know whats 'buggy' in there since I didnt had any issue with it by now, while working fine over mesh terrain as well as over blitz terrain , MD2 animated meshes with selfshadowing, and smoothshadowing too..on about 72K polys its steady and not going under 60 FPS on my 5600FX...regarding B3D,I didnt try, but within library is function for loading animated B3D meshes..I'll give it a try and let you guys know..