Pass a Mesh from blitz3d to a DLL linked to dx?

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a) It is possible, the mesh handle is actually a pointer to a struct/class containing all the info on the mesh, now, one of the fields is a pointer to the D3D mesh. I would talk to Tom, his MemoryLib.dll allowed you to access entity info...he might know.
b)Depends on you knowledge of memory and C++...