Pass a Mesh from blitz3d to a DLL linked to dx?

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a)

Is it possible to pass a mesh pointer in blitz to a userlib DLL so the DLL can then perform some functions on it?

Has anyone done this or something like it before? Anyone got any c++ examples?

Alternatively is it possible to create a directX mesh within the DLL and then pass it back to display in blitz?

or. . .

b) Am i being crazy?