I would think that there wouldn't be much unfairness if its only 2 players as each player has to send the same information to the other, regardless of who's the host.
But otherwise I guess you could set up two networks between the two players - one where the host is player 1 and one where the host is player 2 - but I think it would be overkill.
But otherwise I guess you could set up two networks between the two players - one where the host is player 1 and one where the host is player 2 - but I think it would be overkill.