Yes, I implemented your Texture_Mask_Colour() function into the Sprite Control's functions. But it's still isn't working, the sprite keeps solid.
I'm starting to think that whatever texture or sprite you create manually in blitz3D, by using CreateTexture or CreateSprite, even if you put the alpha flag (2) when you create them, it just won't function properly.
I just don't get what's the difference from loading a sprite (and it gets just like i want) and creating one manually (doesn't get how i want, but will have sprite control's features). Hmm...I'm beggining to give up :(
If any one has a clue or sugestion to what i should do, please help. I was going to use alpha-blended sprites WITH Sprite control in order to get a decent HUD for my games, something like the screenshot of the game i posted the earlier. I wonder what that game used to get something like that...
Thanks again.
I'm starting to think that whatever texture or sprite you create manually in blitz3D, by using CreateTexture or CreateSprite, even if you put the alpha flag (2) when you create them, it just won't function properly.
I just don't get what's the difference from loading a sprite (and it gets just like i want) and creating one manually (doesn't get how i want, but will have sprite control's features). Hmm...I'm beggining to give up :(
If any one has a clue or sugestion to what i should do, please help. I was going to use alpha-blended sprites WITH Sprite control in order to get a decent HUD for my games, something like the screenshot of the game i posted the earlier. I wonder what that game used to get something like that...
Thanks again.