SpriteControl - Generated Sprites Alpha issue

Blitz3D Forums/Blitz3D Programming/SpriteControl - Generated Sprites Alpha issue

Thanks for the posts so far guys, i think we are getting close to the problem.
Here is what's happening:


- Loading with LoadImage3D() (Sprite Control):



- Loading with LoadSprite() (Blitz3D Command)

This nice result here just happens when i use LoadSprite, but then I won't get Sprite Control's features. I guess i can't have everything i want :)

What happens is that i would like an alpha-blended sprite, but with SpriteControl's handling features, you know?

I believe that the only reason this happens is because when you manually create a texture in blitz, even if you put the flag 2, it doesn't get alpha blended (and Sprite Control is using a manually created texture to scale to a pixel-size or something like that).
Any way to solve this?

Thanks guys,
Rafael.