Yes, you are right. The right command is TextureFilter. (edit)However I tried it and it does not work.
Here is an example of what I mean:
!note!edited
Here is an example of what I mean:
;setup graphics Graphics3D 800, 600, 0, 2 SetBuffer BackBuffer() ;create 1st texture texture1 = CreateTexture(512, 512) Cls Color 0, 0, 255 For i = 0 To 512 Step 10 Line i, 0, i, 512 Line 0, i, 512, i Next CopyRect 0, 0, 512, 512, 0, 0, BackBuffer(), TextureBuffer(texture1) ;create 2nd texture Color 255, 255, 255 texture = CreateTexture(512, 512) Cls Oval 236, 236, 40, 40, 0 CopyRect 0, 0, 512, 512, 0, 0, BackBuffer(), TextureBuffer(texture) ScaleTexture texture, 4, 4 PositionTexture texture, 0.5, 0.5 ;create terrain tw = 512 ;terrainwidth terrain = CreateTerrain(tw) EntityTexture terrain, texture1 EntityTexture terrain, texture, 0, 1 TextureBlend texture, 3 ScaleTexture texture, tw, tw ;create camera camera = CreateCamera() ;CameraProjMode camera, 2 PositionEntity camera, tw/2, 500, tw/2 RotateEntity camera, 90, 0, 0 ;main loop Repeat ;calculate x/y position circle time = time + 1 x# = Cos(time) / 4 y# = Sin(time) / 4 ;position circle PositionTexture texture, x#, y# ;render RenderWorld() Flip ;until ESC is pressed Until KeyHit(1) End
!note!edited